About This Game A miniature world coming to lifeExperience a living, breathing tabletop video game that invites the player into a miniature universe full of small adventures set in beautifully handcrafted diorama battle boards inspired by Norse mythology to honor the Vikings!Cool-down based combat that keeps the action flowingWartile is a cool-down based game that keeps the action flowing, with ample opportunities to plan your moves. Although it contains the strategic elements from turn-based games, a mixture of slow down features and cool-down based gameplay maintains the tension of battle while allowing for breathing room to make tactical decisions. At its heart, Wartile is a game about positioning and tactical decision making.Your control the pace of battleWith Slow Time always available you can control the speed of the fight giving you an advantageous tactical benefit in critical situations where every action counts. Collect & level up figurines and customize their equipment and abilitiesCollect and level up an array of different figurines. Customize your Warband with armor pieces, weapons, unique combat abilities and set up your deck of Battle Cards, to provide a choice of tactical options before they embark on each quest. 7aa9394dea Title: WARTILEGenre: Indie, RPG, StrategyDeveloper:Playwood ProjectPublisher:Deck13, WhisperGamesRelease Date: 8 Feb, 2018 WARTILE Full Crack [Patch] Clunky mechanics... Very hard to do anything at times. If you try to complete higher levels, the AI pretty much cheats in my opinion, basically becoming impossible to beat. God forbid you get a decent item in order to help in higher level boards early on. It is a very mediocre tactics game in need of better items. Why developers believe extreme difficulty and linear forced paths equal FUN is beyond my understanding. I regret purchasing the game, sorry. Its just not enjoyable. Tedious movement and attacks using clunky UI mechanics? Yes, plenty of that.. I have been playing this game for about a month, off and on when time allows.Firstly the look is that of a miniature game is quite pleasing and full of texture.The story is fine and strings the various battles into a gradual increase of difficulty and complexity. The various figures at your command have differing skill sets and different weapon\/armour requirements. This allows some play in what you may want to field against a certain force. Add to this are special action cards to use a point system that is generated during play. As you progress, further special actions are unlocked that can be chosen for a battle.There are some other ability icons you can add to your fighters as well that allows some modification.I do fine fault sometimes with the UI where I am trying to move a figure and it thinks you want to move the map. As well as sometimes you have to spin the map to pick up items as it cannot seem to understand that is what your trying to do; despite you pointer changing to show the pickup option. A minor annoyance.I enjoy it for what it is and its pleasing appearance.. Clunky mechanics... Very hard to do anything at times. If you try to complete higher levels, the AI pretty much cheats in my opinion, basically becoming impossible to beat. God forbid you get a decent item in order to help in higher level boards early on. It is a very mediocre tactics game in need of better items. Why developers believe extreme difficulty and linear forced paths equal FUN is beyond my understanding. I regret purchasing the game, sorry. Its just not enjoyable. Tedious movement and attacks using clunky UI mechanics? Yes, plenty of that.. I have been playing this game for about a month, off and on when time allows.Firstly the look is that of a miniature game is quite pleasing and full of texture.The story is fine and strings the various battles into a gradual increase of difficulty and complexity. The various figures at your command have differing skill sets and different weapon\/armour requirements. This allows some play in what you may want to field against a certain force. Add to this are special action cards to use a point system that is generated during play. As you progress, further special actions are unlocked that can be chosen for a battle.There are some other ability icons you can add to your fighters as well that allows some modification.I do fine fault sometimes with the UI where I am trying to move a figure and it thinks you want to move the map. As well as sometimes you have to spin the map to pick up items as it cannot seem to understand that is what your trying to do; despite you pointer changing to show the pickup option. A minor annoyance.I enjoy it for what it is and its pleasing appearance. Hotfix 0.7.3: Hi everyoneFirst, we would like to wish everyone a Happy New Year. We have just released a minor hotfix addressing some critical bugs reported during the winter holidays. Fixes:Fixed an issue with Spearwall that made the ability crash the game under certain conditions.Fixed an issue that caused the "Menu Arrows" to become unusable in the Unit Customization after having performed certain actions in the Shop.Stat Card now correctly adds "bonus damage" stat when unarmedVolva Swarm unit ability now has a prettier death animationGjallerhorn on "The Heidrun Clan" map no longer "rewards" a goat card.Healing herb (The Dark Forest) card now correctly shows the ability duration.Fixed an issue where some players would not receive items purchased in the Merchant. This was caused by an error in the savegame when counting their equipment. (We could not reproduce this error, so if you experience it, please let us know.)Best regards The Wartile Dev Team. Major Update 1.1 Released: https://youtu.be/KsL34H4OT58Hi EveryoneSince the Launch of Wartile back in February, we have continued to work on Wartile with the intention to improve specific areas of the game and today we are finally ready to release a significant update to Wartile. The free update, which has been in the works under the codename “True Viking Edition” improves Wartile in countless ways, most importantly redefining the whole story of the game. The complete story was rewritten and is now supported by cutscenes and a famous narrator George Blagden, known for playing Athelstan in the award-winning TV Show Vikings.Key gameplay features have also been reworked to make the game more accessible and with the intention to apply a deeper tactical aspect to the game. To celebrate the new update, Wartile is currently 40% off on Steam. Patch Notes 1.1. Wartile has just left Early Access: Hi EveryoneFor background music to this announcement, we have chosen The Dark Gjallarhorn as it has just catches the mood we are in just now. https://youtu.be/xvE8eW8qw30After years of developing, iterating, testing, changing, listening and polishing we are finally ready to push Wartile out of the nest and see if it can fly by itself.Sometimes it has felt like an impossible and endless endeavor to reach the quality level that we aimed for, but luckily we have made most of this journey together with our community and early access players who have contributed with valuable feedback, inspiring and helping us to keep on going and focus on the right features.With today's release, we are delighted with the result and hope everyone can now immerse themselves in WARTILE’s rich, Norse mythology-inspired narrative and awaken their inner Viking!Hopefully, this is just the beginning of something bigger as we would love to see the Wartile universe expanded with new fantastic stories, themes and realms.Oh, and we have made a rather significant update aimed to make Wartile a bigger, better and sharper experience but to keep this announcement short and precise we will stay with the headlines.More Story!As requested by nearly everyone, we have been adding a deeper world story and narrative, and while it's still heavily focused on the world and its gods and mysteries, it also aims to enforce the overall progression of the game.ReputationYour Warband now earns reputation points that can be measured against the different battle boards tiers, helping you to identify their difficulty. It serves to guide and should not be considered a rule.Unique ItemsLots of unique weapons and magical items have been added to the world, and they are all for your taking. From the Campaign board, all the spoils and loot from each battle board can be viewed before venturing further.Renaming FigurinesCurry Days Forever or Mashee the meticulous, whatever matches your fantasy hero character. You now have the ability to rename your figurines to your own liking!Overall polish of the UIA general, all-around update of the UI has now made it much better and more beautiful. We know that the UI has not been the strength of the game and we hope these improvements will help.Fixed tons of bugsHundreds more than there are Draug in Lost Norse or Evil spirits at Alfablot, and they just seem to rise in an endless stream to hunt us. But thanks to the QA team at DECK13, we are victorious. Should you, however, meet one, please report it to us in the steam forum :)Fan LocalizationMembers of our great community have put in a massive effort to create a fan localization of Wartile into their native language.Here is the current localization progress that you can expect in the game. We are working hard to complete the last translation of all the ongoing languages as fast as possible. German - 100%Spanish - 100%Polish - 95 %Portuguise - 95 %Danish - 90 %French - 100%Russian - 100 %Polish - 95 %Italian - 100%Japanese - 90 %Wartile also support Simplified Chinese.Left is only to wish everyone good luck on their dangerous journey into a world ruled by selfish men and restless gods in their quest to reveal the secrets of Midgard and beyond.We are still around and very keen on hearing your feedback and ideas, so please don't hesitate to use the forum. Our best regards from the office in CopenhagenWartile Devs. A soft launch of the upcoming update: Hi everyoneWe are back, and excited to announce that the major update that we have been working on for months now is almost done and ready to be released.With this new update, we have made some significant changes that improve not only the tactical aspect of the game but also affect the overall game experience.Before announcing the official release of the update, we would like to invite those of you interested, to try out the new build and provide us with your feedback. Your opinion is essential for us in evaluating the design and direction of Wartile.To provide your feedback, we have created two new pinned threads in the Steam Community Forum named Bug reporting PrePatch 1.1 and a Feedback on PrePatch 1.1If you prefer not to use the Steam forum you are welcome to mail your feedback to us at contact@Wartile.com however this prevent other players to see your feedback and share their experience. If you want to be an early mover and try out the update and you can gain access to the beta through Wartile - properties Betas.As we have rewritten the whole story in Wartile, we highly recommend to play the Beta as New Game, but if you want to save your current progress you need to make a backup of your current DefaultSaveSlot manually, you can find a tutorial on how to so so here.[www.wartile.com] The see the full patch notes and more in-depth instructions on how to access the beta, please visit our news post on our homepage [www.wartile.com] In your library find right-click wartile and select properties from the drop down menuIn Wartile - Properties select “Betas.” In the window “Select the beta you would like to opt into:” choose “Beta”. Now your Library should start to update to the new build, and once the update has is installed, you should be ready to go.Please keep in mind that during the next week well will be tweaking the Beta build based on your feedback and our observations with the build; however, we do not expect there to be any significant changes.PrePatch Highlights. Hotfix 0.7.2: Hi EveryoneWe are back with a minor update addressing some issues that were not adequately eradicated with our latest hotfix, together with some rebalancing of the Battle bards.Bug fixes:Fatal Error crash on the Alfablot Battle Board during the playthrough. Targeting issue on enemy Volvas couldn't be targeted with abilities on the Alfablot Battle BoardIssue where Zooming in/out was to fast when Time Slow was activeSometimes items didn't show up correctly after equipping an item to a figurineBug causing an item to disappear when buying a new item in the merchantTurning pages in the equipment stock at the merchant was sometimes buggy. Buying units in the shop now immediately show up in unit management.Fixed an issue with burnable towers and waypoints on Thor’s Wrath.Change:Equipped Tokens no longer shows up in the shop - they can't be sold, only destroyedRebalanced card costsThe intention is to lower the cost of cards to have more uses per board and not be punished as hard for not getting the maximum potential of cards. This means that most changes have their effect scaled down with their new cost. While doing this pass, we did rebalance a couple of cards that we felt were too expensive regarding their effectiveness.[/list] Bear Trap: now deals 10 damage and costs 1 Battle Point (down from 20 damage and 3 battle points) Touch of Eir: now heals 30 health and costs 3 Battle Points (down from 50 health and 5 battle points) Flames of Glod: Tick time increased to 1 seconds and costs 4 Battle Points (up from 0.75 tick time and 6 battle points) Pilgrim’s Madness: Duration decreased to 10 seconds and cost to 6 Battle Points (down from 12 seconds duration and 7 battle points) Draugr Shrine: Reduced to summoning 3 Ddraugr and costs 4 Battle Points (down from spawning 4 Draugr and 6 battle points) Strength of Tyr: Reduced battle point cost to 2 Battle Points (reduced from 3 battle points) Thor’s Roar: Reduced battle point cost to 4 Battle Points (reduced from 5 battle points)LocalizationWe would also like to mention that on Fan localization we have updateded following languages and they all show as 95% - 100% percent done, but remember that during early access few phrases might not be translated. GermanItalian FrenchRussian JapanesePolishPortuguese Thanks to our dedicated community for duing such an amazing job. That was all for now.. have fun everyone Best regards The Wartile Dev Team. What's Cooking ?: Hi everyone Stepping out of Early Access was an awesome experience, and we have been pleased to see Wartile being enjoyed by so many people. During the first few weeks, we were busy fixing bugs and adjusting features that had slipped through our testing. we also implemented achievements with a slight delay. Wartile is much more than just a game; it’s a system that we intend to keep expanding on to make it bigger, better and richer by adding more content and keep polishing the gaming experience. We aim to both build new content for everyone already part of the universe, but also to improve features and mechanics that we can learn from our community need more attention. Here are some of the new things we are working onAbility timing and communication We feel that that ability used by enemy figurines could communicate better and we are working towards making it clear which abilities are being used and inform you if you can counteract them. An example of this could be showing that a figurine is actively casting an ability, allowing you to stun the figurine to stop the casting. In general, abilities will be the same but with more information, if you can avoid or prevent them.Battle Encounters We intend to improve the overall presentation of encounters and their tactical challenges for the player in a relaxed and exploration-friendly environment offering the player more time to plan for each encounter while also enforcing the narrative experience of each board. New Battle board Draugr is on the move, and dark clouds of evil will soon cover Midgard.Work in progress previewSmall adjustments We are revisiting Alfablot to make sure that players can complete the difficulty tiers instead of dying trying. The same goes for some of the masochist achievements, that might need a second sanity check, together with other reported issues.The Dark Ages We have also started working on something bigger for Wartile, and we can reveal that things are looking grim in Midgard, and the realm will soon enough be needing its heroes again. PAX East Also: April is around the corner, and PAX East is about to begin. And as you now have already guessed it: We’ll be at PAX this time, for the first time. Showing off something… new for the game which will come to the PC Version as well but which affects the game itself and its future, too. Sounds cryptic? Well, to make it a bit more precise: Soon you’ll have another option to chose how you want to control your Vikings! Meet us in Hall A, Booth 10052 to learn more.We are keeping our cards close, but want to let you know that we are cooking like crazy from our office in Copenhagen and we are looking forward to sharing more.Greetings and Happy raiding The Wartile Dev Team. Patch 1.0.11 - Achievements are here!: Hi everyoneWe hope that you already experienced many successful raids and that you are enjoying Wartile. To spice up your adventures further, we have with update 1.0.11 added achievements to the game, to both give you new challenges and rewards while playing Wartile.In addition to achievements, we have added numerous improvements and bug fixes to reported issues.We would also like ensure everyone that we are still developing on Wartile to make it a better, larger and sharper experience, but we can't reveal much at this time.Patch notes 1.0.11. Winter Sale & The Yule Raid: In cover from the cold winds, we have been preparing a small Christmas present for you all, and you even get to open it right away.The Yule RaidA new seasonal board is now available during the next few weeks.Sadly your stockpile of mead is of poor quality and not a Jarl worthy; however, rumors about Lord Havengore’s amazing home-brewed mead have traveled the sea, and soon you set sails to ensure that the Yule celebrations this year is worth remembering. All difficulty tiers are unlocked, and we recommend taking the one closest to your current reputation level. The rewards are sponsored by Lord Havengore himself, however without his consent. Reputation 3 - Shield of the house HavengoreDifficulty 7 - Sword of the house HavengoreDifficulty 23 - Longsword of the house HavengoreIntroducing the Free Cam Beta versionWe have received numerous request for a free camera mode allowing players to set up better and more exciting screenshots, and we would like to share the camera tool we are using to setup screenshots and record small movies from within Wartile. Please keep in mind that it's in Beta and might expose parts of the level design only intended to be viewed by us the developers :)Press F10 while on a Battle board to open the Free Cam ModePost a screenshotWe request everyone to share their favorite screenshot from Wartile with the community and us and would like to reward the ten best screenshots with a Deluxe Edition of Wartile to gift away.You can share the screenshots at the Steam wartile screenshot section, Twitter, Instagram or Facebook with the hashtag #Wartile from today, until the 4th of January where we will collect and announce the winners :) @Wartile - Facebook [facebook.com] @Wartile - Twitter @Wartile - InstagramOther update notes patch 1.1.7.1Small visual changes to Ability & Action cardsUI improvements especially for ControllersFixed minor bugs, including one with Difficulty settings.Furthermore, Wartile is 40% off during the Steam Winter sales. https://store.steampowered.com/app/404200/WARTILE/We hope that you enjoy and the Yule Battle Board and the Havengore homebrew. Kind regards the Wartile Dev team
WARTILE Full Crack [Patch]
Updated: Mar 12, 2020
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